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<!--
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Licensed to the Apache Software Foundation (ASF) under one or more
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contributor license agreements. See the NOTICE file distributed with
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this work for additional information regarding copyright ownership.
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The ASF licenses this file to You under the Apache License, Version 2.0
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(the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<html>
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<head>
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<meta http-equiv="Content-Language" content="en-us">
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<link rel="stylesheet" type="text/css" href="../stylesheets/style.css">
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<title>Sound Task</title>
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</head>
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<body>
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<h2 id="sound">Sound</h2>
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<h3>Description</h3>
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<p>Plays a sound file at the end of the build, according to whether the build failed or
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succeeded. You can specify either a specific sound file to play, or, if a directory is specified,
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the <code><sound></code> task will randomly select a file to play. <strong>Note</strong>: At
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this point, the random selection is based on all the files in the directory, not just those ending
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in appropriate suffixes for sound files, so be sure you only have sound files in the directory you
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specify.</p>
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<p>More precisely <code><sound></code> registers a hook that is triggered when the build
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finishes. Therefore you have to place this task as top level or inside a target which is always
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executed.</p>
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<p>Unless you are running on Java 1.3 or later, you need the Java Media Framework on the classpath
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(<code class="code">javax.sound</code>).</p>
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<h3>Parameters specified as nested elements</h3>
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<h4>success</h4>
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<p>Specifies the sound to be played if the build succeeded.</p>
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<h4>fail</h4>
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<p>Specifies the sound to be played if the build failed.</p>
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<h4>Nested element parameters</h4>
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<p>The following attributes may be used on the <code><success></code>
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and <code><fail></code> elements:</p>
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<table class="attr">
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<tr>
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<th scope="col">Attribute</th>
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<th scope="col">Description</th>
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<th scope="col">Required</th>
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</tr>
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<tr>
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<td>source</td>
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<td>the path to a sound file directory, or the name of a specific sound file, to be played. If
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this file does not exist, an error message will be logged.</td>
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<td>Yes</td>
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</tr>
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<tr>
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<td>loops</td>
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<td>the number of extra times to play the sound file.</td>
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<td>No; default is <q>0</q></td>
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</tr>
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<tr>
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<td>duration</td>
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<td>the amount of time (in milliseconds) to play the sound file.</td>
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<td>No</td>
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</tr>
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</table>
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<h3>Examples</h3>
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<p>Play the <samp>bell.wav</samp> sound file if the build succeeded, or the <samp>ohno.wav</samp>
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sound file if the build failed, three times, if the <code>fun</code> property is set to <q>true</q>.
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If the target is a dependency of an "initialization" target that other targets depend on,
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the <code>fun.done</code> property prevents the target from being executed more than once.</p>
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<pre>
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<target name="fun" if="fun" unless="fun.done">
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<sound>
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<success source="${user.home}/sounds/bell.wav"/>
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<fail source="${user.home}/sounds/ohno.wav" loops="2"/>
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</sound>
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<property name="fun.done" value="true"/>
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</target></pre>
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<p>Randomly select a sound file to play when the build succeeds or fails.</p>
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<pre>
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<target name="fun" if="fun" unless="fun.done">
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<sound>
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<success source="//intranet/sounds/success"/>
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<fail source="//intranet/sounds/failure"/>
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</sound>
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<property name="fun.done" value="true"/>
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</target>
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</pre>
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</body>
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</html>
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